PinnedPublished inBetter ProgrammingThere are no “emergent abilities” in LLMsMay 17, 202316May 17, 202316
PinnedA Thorough Understanding of Multi-Armed Bandits (Part 2): ε-Greedy and Non-Stationary ProblemsToday we’re going to address some of the problems with an ε-first exploration approach for multi-armed bandit problems. In the last post we…Mar 14, 2023Mar 14, 2023
Published inGame Science(Paper Review) Motivational Profiling of League of Legends PlayersA review of the journal article “Motivational Profiling of League of Legends Players” by Brühlmann et al., 2020.Aug 8, 2023Aug 8, 2023
A Thorough Understanding of Multi-Armed Bandits (Part 1): ε-firstIn this post we’re going to discuss the age old problem of making decisions when there is uncertainty. To illustrate what I mean, we’re…Feb 26, 2023Feb 26, 2023
Published inTowards Data ScienceIncremental Data Science for Mobile Game DevelopmentThe top 3 Data Science projects to boost KPIs and improve games design for mobile game development.Mar 11, 20211Mar 11, 20211
Published inGame ScienceDeconstructing Fall Guys — How to Supercharge Organic InstallsFall Guys is undoubtedly one of the great gaming success stories of 2020. With over 7 million copies sold on Steam alone, it took the top…Oct 4, 20201Oct 4, 20201
Published inGame ScienceThe Battle Pass — How to get it rightAn expert deep dive into the battle pass. Here are the tips and stats on how to successfully implement it in your game…Jun 1, 2020Jun 1, 2020